Weapons

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Ryder Pistol

The standard firearm for most people after the zombie uprising, the Ryder combines a quick fire clip with a fast and simple reload system to give the most bang for the buck when it comes to necessary zombie dispatching.

 

Shots Per Clip: 8

Clip Capacity: 15

Cost: 500 Points

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 Duke Pistol

A much more powerful sidearm with 30mm rounds which can "blast" zombies with a single shot when properly placed. It has a obvious drawback of being a heavier weapon which gives it a more significant reload period.

 

Shots Per Clip: 4

Clip Capacity: 8

Cost: 2500 Points

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 Lurker Assault Rifle

The standard assault rifle for all ground forces in this period is the only remaining one in service. The lurker is a quick and versatile weapon capable of putting out quick bursts of rounds, or being fired in full automatic making it the ideal weapon for any scenario.

 

Shots Per Clip: 30

Clip Capacity: 7

Cost: 2000 Points

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 Disposition Shotgun

When most people hear the word zombies, the word shotgun immediately follows. There is no difference here, the Disposition is an all around great close quarters combat weapon built for taking down multiple zombies with its deadly pump action shot.

 

Shots Per Clip: 8

Clip Capacity: 5

Cost: 4500 Points

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 Swarmer

The Swarmer is a unique weapon in it's own nature. This tri-slot grenade launcher has the unique ability to burst fire all three rounds at once leading to some devastating results when used properly.

 

Shots Per Clip: 3

Clip Capacity: 10

Cost: 7500 Points

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 Ender (Rocket Launcher)

When massive hoards of zombies bring you troubles, just whip out this bad boy and blast them all to oblivion. The Ender specializes in taking down hoards of zombies, even though a single zombie can easily be blasted as well, but lets face it, it's much more entertaining to blast hoards of zombies to bits.

 

Shots Per Clip: 1

Clip Capacity: 8

Cost: 12500 Points

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 Mamba

While most people prefer to avoid Sniper Rifles in zombie situations due to their lengthy reload time, the Mamba still remains an active weapon in the combat field. Be cautious when using it, although it packs a decimating punch to zombies, it has a substantial reloading time.

 

Shots Per Clip: 5

Clip Capacity: 10

Cost: 12500 Points

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 Kral

A mysterious plasma weapon which has the powerful ability to disintegrate zombies into tiny piles of dust. The Kral is a very useful weapon, although it is very difficult to come across (and obtain).

 

Shots Per Clip: 8

Clip Capacity: 10

Cost: 17500 Points

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 Kraad

Known to many as a Plasma Rifle, the Kraad was rumored to be developed in the mysterious Area 51, but after the zombie uprising, has been seen on the battlefield in rare cases. Like the Kral, the Kraad's deadly plasma pulses have the ability to disintegrate zombies with a small chance.

 

Shots Per Clip: 25

Clip Capacity: 8

Cost: 25000 Points

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 Kralmok

This menacing weapon is the deadly Plasma Cannon. It has a significantly lengthy reload period, but when compared to it's destructive force to vaproize large amounts of zombies with one shot, this reload period is almost meaningless to the users of this dangerous tool.

 

Shots Per Clip: 1

Clip Capacity: 7

Cost: 50000 Points

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